The 5 Absolute Dimensions of Character Personality

5 Dimensions of Personality

This is an overarching framework, and encompasses every aspect of personality. Each category houses immense opportunities for color and texture, stemming from a wide variety of personality paradigms (nearly a dozen!) to give a full and nuanced view of your character.

I use this system in my Forensic Character Sketch sessions to pull characters from fuzzy beginnings into vibrant, distinct being.

Presence is how your character comes across to other characters, how he presents himself, holds himself, comports himself. It is the attitude he carries and the energy he exudes. Think stage presence turned page presence.

Does your character have his own mien?

Motivation is everything that moves him. It’s the “why” behind actions, reactions, and emotions.

What prompts your character to act? To react?

Method is the pattern of of choices made in acting on a motivation. It indirectly reveals how he thinks, and can be a clear path to understanding the deeper workings of the mind.

What approach does your character take?

Interaction is how he handles different relationships, how he communicates, what he needs, what he gives, and how close he gets.

How does your character relate to others?

Underpinning is how the character’s mind works at the deepest levels. It is the seat of personality. As such, it houses mental systems that, whether determined by nature or nurture, are the unconscious core of who he is.

Who is your character if you strip away agenda and persona? What is his basic personality?

 

Pro Tip: Make sure you define a bit in each dimension to round out the character.

You can create hundreds of unique characters, voice and all, using this system of understanding. You are not limited to casting and recasting a few personalities. You are more insightful and inventive than that.

 

Original article:
Writing geekery

A Writer’s List of Superstitions

1.     Breaking a mirror = seven years of bad luck.

2.     On the first day of a month, saying “rabbit rabbit” before you say anything else brings you good luck for that month. (I do this! You can read here about this superstition.)

3.     Friday the 13th is extremely unlucky… but in Italy, Friday the 17th may be unlucky. (Side note: false. Fridays are the best days, and it is impossible for them to be unlucky.)

4.     In China, the number 4 is unlucky.

5.     Picking up a stray penny brings you good luck.

6.     Picking up a comb on the ground, though? Terrible luck. (Really, why do you want someone else’s gross used comb, anyway? This might be an Irish superstition.)

7.     A four-leaf clover is very good luck.

8.     So is a horseshoe. (Some people say not to hang it upside-down, or the good luck will run out. Other people think this is nonsense.)

9.     Burying a statue of St. Joseph in the yard will help a house sell quickly.

10.  Put a stray eyelash in the palm of your hand, make a wish, and blow it away to make your wish come true.

11.  If the clasp of your necklace winds up in front, you can make a wish as you move the clasp back to the nape of your neck.

12.  A St. Christopher medal brings good luck to sailors and other travelers.

13.  From The Moonlit Road’s page about Cajun superstitions: “To protect against the Cajun loup garou (werewolf), lay 13 small objects such as pennies, beans, or broom straws by your doors. The werewolf is not too bright. She cannot count higher than 12. When she comes to the 13th object, she gets sooo confused and has to start over. The poor thing will be there counting all night until the dawn when she must flee the sun.” (Sounds like the loup garou is about as good at math as I am. There are more Cajun superstitions on that site, if you want to check out the link!)

14.  Beginner’s luck.

15.  In several cultures, a bird defecating on you is good luck. (Obviously false; gross.)

16.  A rabbit’s foot brings good luck to anyone (except, of course, the rabbit.)

17.  Knocking on wood keeps good luck going.

18.  For single women (and maybe single gay men, I’m guessing?): if you see a bluebird on Valentine’s Day, you’ll marry a happy man.

19.  Twist the stem of an apple while reciting the alphabet. The letter during which the stem comes off is the first letter of the person you will marry.

20.  Unexpected deaths and other bad things come in threes.

21.  In Greece, it’s bad luck to make a toast with coffee.

22.  Babies with birthmarks had past lives. (I saw this on a site about Thai superstitions.)

23.  Never give knives as gifts. It may ruin (cut) your relationship with the person. If you give knives to a married couple, it may sever their relationship.

24.  However, I’ve read that there’s an Indian superstition that says if you sleep with a knife or a pair of scissors under your pillow, it will cut out the bad dreams.

25.  When your palm itches, that means you’re going to get some extra money soon.

26.  Wear new clothes on Easter for good luck.

27.  But don’t wear new clothes to a funeral. That’s bad luck.

28.  If your nose itches, you’re going to get in a fight. You can prevent it if your buddy smacks your hand and you smack their hand in return. (Ireland.)

29.  It’s bad luck to refuse to kiss someone under the mistletoe. (This is obviously untrue. Only kiss people if you want to.)

30. Eating one grape for every stroke of midnight on New Year’s will bring you a happy year. (Spain.)

31. It’s good luck to eat black-eyed peas on New Year’s Day. (Southern United States.) (I wish I did not find them so disgusting.)

32.  If your ears are burning, someone is talking about you.

33.  If you shiver or shudder, someone just walked over your (future) grave.

34.  Smelling a skunk while you’re traveling is good luck (unless, of course, the skunk actually sprays you or something.)

35.  A black cat crossing your path is bad luck. Several cultures share this belief. (False. Black cats are lovely, so it’s always good luck to see one.)

36.  Don’t compliment a baby’s appearance, or it attracts evil spirits. (I’ve seen this listed as an Egyptian, a Jewish, and a Thai superstition.)

37.  Opening an umbrella in the house is bad luck.

38.  If you hit someone with a broom, you’ll have bad luck. (This is supposedly a Chinese superstition, and I have to say it seems only fair.)

39.  This is another Chinese superstition: don’t sweep on New Year’s Day, or you’ll sweep all the good luck away. (Plus, you’re probably too hung over to do housework.)

40.  A dog howling at night means someone is going to die. Several cultures hold this superstition.

41.  When a bell rings, an angel gets their wings. (I know this one from It’s a Wonderful Life, obviously.)

42.  A hat on the bed is bad luck. (I know this one from the movie Drugstore Cowboy.)

43.  Putting shoes on a table is likewise a bad idea.

44.  Evil spirits can’t cross a line of salt. (This one, I know from the TV show Supernatural.)

45.  If you accidentally spill salt at the table, though, throw some over your shoulder or else you’ll have bad luck.

46.  Three 666s in a row is the “number of the Beast,” or Satan.

47.  Elephants with raised trunks are a good-luck symbol.

48.  Walking under a ladder brings you bad luck.

49.  Counting Crows – not just a 90s rock band. The number of crows you see foretells the future:

One’s bad,

Two’s luck,

Three’s health,

Four’s wealth,

Five’s sickness,

Six is death

50.  There’s a variation with magpies, which appeared in The Girl On the Train:

One for sorrow,

Two for joy,

Three for a girl,

Four for a boy,

Five for silver,

Six for gold,

Seven for a secret

Never to be told.

51.  And if you see a lone magpie, you need to salute it or say hi or something, or else you might die. (I think this is an Irish idea.)

52.   It’s bad luck for the groom to see the bride on the wedding day before the actual wedding. (Honestly, I don’t think many people subscribe to this any more.)

53.  It’s bad luck to light three cigarettes from the same match.

54.  If you light a cigarette from a candle, you kill a sailor.

55.  Redheads are dangerous to sailors. (Look out boys, here I come! Haha.)

56.  Step on a crack, break your mother’s back.

57.  The more you eat on Christmas Eve, the more fun you’ll have in the New Year. (HAHAHAHA. I saw this on a forum of Polish superstitions, and I don’t know if it’s really Polish in origin.)

58.  An owl is a portent of bad news or death. (This is the case in several cultures.)

59.  Having 13 guests at a dinner party is bad luck. It makes your dinner too much like the Last Supper.

60.  If you blow out all your birthday candles in the first breath, you’ll get your wish.

61.   Wishes on the first star of the evening and on shooting stars come true.

62.  If you cross your fingers, that means good luck. It also means it’s okay to tell a lie.

63.  If you sneeze, someone needs to bless you or there could be trouble. Although many of us say “God bless you,” it didn’t start with Christianity – ancient Greeks, Romans, and Egyptians did this too.

64.  It’s bad luck to wear opals, unless it’s your birthstone. (I think opals are beautiful so I do not accept this.)

65.  Carrying a buckeye in your pocket or purse is good luck.

66. If you ring a bell, it scares evil spirits away.

67. Wearing a shirt with the logo of your team on game day is good luck. I should note, though, that some fans decide that wearing their team’s shirt on game day is bad luck.

 

Original article:
Bryndonovan dot com

30 SCENE IDEAS FOR CHARACTER DEVELOPMENT

WHAT DEVELOPS CHARACTER?

  1. CONFLICT, TESTS & TRIALS – any time the character faces resistance in their world, there is an opportunity to reveal something new about them, or to reinforce an existing trait. The more pressure the character is under, the more you will need to develop them to meet their difficulties.
  2. REACTION – meaningful and consistent reactions to the events around them are what create characters. This might take the form of ACTION, reflection, interaction, DECISION-MAKING, or even inaction.
  3. REFLECTION, SELF-ASSESSMENT – character doesn’t always have to be developed through action. Sometimes solitary reflection and assessment can be a great way to slow down and delve deeper.
  4. INTERACTION, RELATIONSHIPS – in many ways, the character is defined through contrast and correlation to the other characters in the story. Relationships apply push and pull forces on the character that cause them to react, make decisions, and re-assess their own identity.
  5. CHANGE, PROGRESS – one of the main differences between a flat character and a round one is that a round character changes, whereas a flat character stays static. A character’s reaction to change is one of their most defining traits and will often influence their other characteristics.
  6. DECISIONS, CHOICES – decisions are where the PLOT intersects the character’s mind most clearly. The sorts of decisions characters are faced with can be as telling as their later reactions to the path they chose.

SCENE IDEAS

  1. The character has a heart-to-heart with a Helper.
  2. The character trains with a Mentor.
  3. The character completes a MINI QUEST to get past a Threshold Guardian.
  4. The character questions their relationship to the Antagonist.
  5. The character receives bad news from a Herald.
  6. The character realises that they were deceived by a Shapeshifter.
  7. The character recognises an aspect of themselves in another character.
  8. The character is forced to wait for someone or something.
  9. The character is forced to ask for help from a character they dislike.
  10. The character confesses their deepest fear or secret to another character.
  11. The character must negotiate with a character or group of characters.
  12. The character LOSES OR SACRIFICES something they value greatly.
  13. The character sees or hears something they weren’t supposed to.
  14. The character tries to understand the MOTIVATION behind another character’s actions.
  15. The character tries to evade or ESCAPE another character.
  16. The character is forced to MAKE A DIFFICULT DECISION that will affect others.
  17. The character is abandoned by someone they love or value.
  18. The character tries to convince another character to act.
  19. The character reacts to mental or physical pain.
  20. The character needs to work together with another character.
  21. The character is rejected by another character or group of characters.
  22. The character looks back at how far they’ve come.
  23. The character undergoes a RITE OF PASSAGE.
  24. The character becomes responsible for other characters.
  25. The character learns their true name and origin.
  26. The character tries to master or conceal their THOUGHTS or EMOTIONS.
  27. The character faces their own, or another character’s DEATH.
  28. The character questions a belief that has shaped their personality.
  29. The character loses all hope that they will succeed.
  30. The character contemplates their future.

 

Original post can be found here:
Eadeverell dot com

Story telling essentials

STEP 1: PLOT

PLOTTING RESOURCES

  1. CHOOSE YOUR GENRE
  2. STEAL A STORY IDEA
  3. THE ONE PAGE NOVEL PLOT FORMULA
  4. THE FOOL’S JOURNEY 
  5. HOW TO USE A PLOT FORMULA

TROUBLESHOOTING

  1. STOP UP A PLOT HOLE
  2. CREATE A SURPRISE PLOT TWIST

STEP 2: CHARACTER

CHARACTER DEVELOPMENT RESOURCES

  1. NAME YOUR CHARACTER
  2. CHOOSE YOUR NARRATOR AND DECIDE HOW TO USE THEM
  3. DECIDE ON YOUR POINT OF VIEW CHARACTER
  4. Find your character’s inner voice

These 2 worksheets guide you through discovering how your character sounds in               their own head:

  1. EXPRESSING THOUGHTS
  2. EXPRESSING EMOTIONS
  1. DECIDE ON YOUR CHARACTER’S CAREER
  2. GIVE YOUR CHARACTER A QUIRK
  3. DEVELOP YOUR CHARACTER

TROUBLESHOOTING

  1. DISCOVER YOUR CHARACTER’S MOTIVATION
  2. LOVE YOUR ANTAGONIST

STEP 3: WORLD

WORLDBUILDING RESOURCES

  1. CHOOSE A SCENE SETTING
  2. TRAVERSE YOUR WORLD’S GEOGRAPHY
  3. EXPLORE YOUR WORLD’S POLITICAL SITUATION

TROUBLESHOOTING

  1. CREATING THE RIGHT MOOD
  2. IMAGINE BETTER

 

Original article:
Eadeverell dot com

Writing vivid setting

Writing vivid setting: Mastering ‘place’

Day 1: The core elements of setting

 

Understanding the core elements of setting

Setting is the fascinating ‘where’ of stories. The magical forests, bustling cities, towering fortresses, and interstellar voyages. It’s also the ‘when’. You might want to write a regency romance set in the early 19th Century, or a futuristic dystopian epic set in another galaxy. The core elements of setting, then, are:

  • Place (geography, i.e. planets, continents, countries, cities, streets, mountains, caves, rivers, etc.)
  • Time (past, present and future, i.e. historical eras, seasons, days of the week, times of day)
  • Description: The unique elements (colours, sounds, textures, smells, atmospheres) that give settings their individual character
  • Mood: The overarching feeling evoked by a setting (for example the doom and gloom of Tolkien’s dark, sulfurous Mordor)

Both place and time include, besides the natural or built environment, society. The social rules and customs in a place and time contribute to how a setting affects characters.

In the most evocative and memorable settings, setting itself is almost a character. Like a person it might be bright and cheery, or glum and melancholic. In the next few days, we’ll explore ways to make your settings have these individual, intriguing qualities.

Continue reading “Writing vivid setting”